3 Damage +10% + Lv. Defense of the opponent is not taken into account. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. With this setup you can situationally use him up. If you don't have good runes crit rate slot 4 works. Discuss the game with fellow summoners around the globe!. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with. If Scratch landed a critical hit with a 50% critical damage bonus on a monster, it would deal (Atk × 3. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Even if you have a balanced spread (20% crit damage, 20% attack), the result may not be necessarily the same. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. 3 Damage +10% + Lv. Farming. Attacks the enemy 2 times and deals more damage when the enemy's HP is low. Looking for mainly off of the monsters hp, not off enemy hp. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. + Lv. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. Claire Skills. Recovers the HP by 30% of the damage dealt with every attack during your turn. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. Then, make skill 4 into something. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. Remember skills are important though. The Orbia stats. all gain extra benefit from building HP. 5 Cooltime Turn -1The value was around +/-2. 2 Damage +5% + Lv. If Raoq's damage hits first and kills it - no activation. 2 Damage +5% + Lv. The Monster gets an additional stun effect to its attackRYU Skills. I built my Wind Dryad Violent/Focus. (Reusable in 4 turns) + Lv. 20 votes, 20 comments. That said, you should be running crit damage in slot 4 if you have decent crit% to. Sieq (Fire Hellhound - You got a few. Hadoken. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. you will get more turns with swift in between the debuffs. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. Divide ur results for the first lushen by 1. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. Multiplier - 360% of the ATK stat before reduction. Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Spectra Skills. You may find this ragtag band useful for a few reasons. The only big issue is when you use atk lead, but it. 6 Harmful Effect Rate +10%Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. Damage Resistance Accuracy; 90: 15%: 50%:. Deals great damage to a single target or applies harmful effects to reduce its battle ability. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). Rate Crit. Teams up with two other allies to attack an enemy. Still a work in progress farming a few more efficient Determination sets. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). Multiplier: 3. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Strikes the [Hidden Aim] pose. 4 Damage +10% + Lv. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). 5-3% for most cases and it lines up with my experiences. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. Will – Immunity for 1 turn. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. 4 Recovery +10%. It gets halved by the boss passive: 50%. . You start off with an added 50% and given Crit Damage multiplies your base attack damage even. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. 3 Harmful Effect Rate +5%. (Reusable in 4 turns). + Lv. The damage ratio could be like Enemy HP*. (Reusable in 5 turns) + Lv. The Orbia stats. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Lv. Rate Crit. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. 4 Damage +10% + Lv. 4 Cooltime Turn -1 + Lv. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Deva’s first skill, Crescent Moon Slash, attacks the. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. 76 max rolls difference. 2 Damage +10% + Lv. This attack will deal more damage according to your Attack Speed. 3 Damage +10% + Lv. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. With these try to be more picky. 2 update and is only obtainable by using the Crafting System. Icaru triple team is amazing, but for anyone else trying I think Verde needs to be crit damage. 4 Cooltime Turn -1 Increases the Attack Power of ally monsters with Fire attribute by 30%. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 94 = 1746 bonus attack. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. But for the most part, now i farm till i get what i want for the unit i am building. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Also recovers HP by 50% of the inflicted damage. Galleon Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. Certain attacks have mixed scaling. 5 Damage +10% + Lv. Rate Crit. Maybe there's a different value that is correct. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Leader Skill. Increase the Critical Rate of ally monsters by 24%. Just pulled Miles and was pleasantly surprised at how he performs. 4 Cooltime Turn -1. (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. Attacks the enemy 2 times and deals damage proportionate to your Defense. 2 Damage +10%; Lv. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. All skills scale and easy to skill up and rune. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. The skill modifier is unknown but you can guess it going. Lushen Skills. Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. [Automatic Effect] Damage +5%. 4 Damage +10% + Lv. 4 Damage +5% + Lv. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. +1600 att, +225% critdmg, 70 crit rate. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. Icaru provides a team up skill that allows the team to gang up on an enemy. Attacks the enemy target to inflict damage. End Game. Attacks the enemy with the beast 2 times. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. (Reusable in 3 turns) + Lv. Leader Skill. This set-up literally needs no other subs than Crit. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. Attacks the enemy target to inflict damage. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. Guild War Offense. (Reusable in 4 turns). crushing doesn't crit at all so crit damage isnt applied to it, if you want to make use of it for example: if you have pungbaek you may want to pump more attack than crit damage btw it is affected by defense break meaning if there's enemy hwa or verde with defense break s/he will get 1 shotted sometimes it takes 1/2 of kumar hp but usually kumar kick my ass when. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 4 turns) + Lv. The damage is proportionate to the enemy's MAX HP. 15* {Target MAX HP} x2. in purely damage taor does quite a bit. At first glance, Crit Damage looks like a sure winner. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4275 Max: 7260. . I'm not sure if he somehow takes skillups into account averaging out damage or what. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. + Lv. (Reusabl + Lv. Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. 2 Cooltime Turn -1; Lv. ago. Strikes an enemy with an attack strong enough to split the Earth. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. I also assume you will crit every time, just to make things a little bit. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. Chart: WAR : When can we use CRIT DAMAGE? Schizophrenic Gamer 292K subscribers Subscribe 769 38K views 7 years ago Some misconceptions about crit. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). So first lets fix: CR = 100% -> Every attack will be critical. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. (Reusable in 5 turns) + Lv. + Lv. Back at the series again! Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. It does a 10k hit, with 50% crit damage (no +CD%) then it will do a 15k hit. Rate Crit. 43. Reddit Post:. 4 Damage +15% + Lv. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. Shoryuken. 2 Damage + 5% + Lv. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. (R + Lv. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. [Automatic Effect] (Reusable in 4 turns). 3 Damage +10% + Lv. Shoryuken. Ex. So when crit rate = 100%, Crit Damage = 50% . Miles (water surfer) uses. Attacks the enemy with the power of condensed magic. Hadoken. You will be doing double damage (almost) thanks to the 80% crit. Summoners War: Lost Centuria is a realtime RPG-style strategy game. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. 7* {ATK} Show Skill Ups. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. Always lands a Critical Hit if the enemy's HP is 30% or lower. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off. Well on Verdehile for example you obviously want 100% crit. Endure. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Bombs' stun is resistable. It takes 11. Summoners War: Sky Arena Wiki Monsters Element. Increases the Attack Speed of ally monsters Guild Battles by 16%. Crit. 3 Harmful Effect Rate +10% + Lv. However, Monsters' max. All relevant stats need to be filled in in the spreadsheet. Skill 3 can do a lot of damage and reduces attack bar significantly, which helps complement Hwa’s attack bar reduction. (Reusable in 6 turn (s)) Lv. 3 Damage +5% + Lv. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. + Damage. 4 Damage +5%; Lv. The [Hidden Aim] pose disables after you attack on your turn. Deals great damage to a number of enemies or neutralizes spells to gain advantage. g. Some skills include a bonus to crit rate, which may apply only to that attack. Theomars' first skill is a one hit single target skill that also lands a continous damage effect on the target for two turns. 2 Damage +5% + Lv. 8*spd)*att. 2 Damage +10% + Lv. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. then you need to know crit rate and damage both to answer your question. (Reusable in 6 turns). Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. 75* {ATK} + 0. His first skill is a dot, his second skill reduces the attack bar of an enemy by 50%, and his third skill is just wild. Team 2: Sigmarus (lead) + Bernard (Defense debuff) Sigmarus' 3rd dealt 36k damage without crit and 111k damage with crit. But also Pensal (1# ranking) took atk% over crit. (Reusable in 5 turns). Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. bale bj5: 85k eHP, +1700 att, +260% critdmg. Increase the Accuracy of ally monsters by 30%. 5 Harmful Effect Rate +15% + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Each attack disturbs the enemy's HP recovery for 1 turn. You can do 6k damage per card with 171% Atk and 145% CD. Sig's third skill is 230% of attack and 10. after it is multiplied FLAT DMG of DMG ARTIFACT is added (original dmg x light dmg artifact) + flat. Leader Skill. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Rate Crit. Bombs' stun is resistable. dmg. + Attack Bar Recovery +10% + Attack Bar Recovery +10% Attacks the enemy 2 times. We have the upgrade of Abyss dungeons for GB and DB. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. 5 Damage +10% + Lv. 5 Damage +15%; Skill 2: Magic Shot: Shoots 4 magic bullets that seek enemies with low HP. Runes are special attachment stones which provide bonuses to the stats of Monsters. you want more than 60+ crit rate for him to be effective. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. the second one would be too high on the attack side. 2*{ATK}Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. Still a work in progress farming a few more efficient Determination sets. + Damage +15%. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. Increased crit rate is good for nukers like Katariina or Lushen and. s stands for the skillups value. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. Hadoken. He goes first and Nukes someone. He has a great third skill that increases critical rate and defense for all allies for three turns. HTMO794 • 3 yr. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. Attacks all enemies 3 times. 4 Recovery +10%. This is particularly useful on units with high values of attack on their first skill or special attack effects. Rat Hunt (370%) Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Ahman, Chasun, beast monks, pioneers, epi priests, etc. Bale bs5: 75k ehp. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. If you want constant attack, pick a random number and make it the attack. 2 Damage +10% + Lv. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. This attack will deal more damage according to your MAX HP. Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. In addition, when attacked by an enemy, decreases. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. Bomb damage is calculated at time of placement, by the monster that placed the bomb. + Lv. (Reusable in 2 turns) + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 3 Damage +10% + Lv. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf. Best rune set for Water Jack-o'-Lantern are Violent runes plus Revenge runes to make him proc as many times as possible his passive skill. Summoners War: Sky Arena Wiki Monsters Element. Feng Yan Skills. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). 1 support mons that don't rely on crit will do more damage to you. The only thing that won't is the additional damage from his passive. Note here: Speed matters too so more speed = more DPS. + Lv. Placing bombs ignores glancing and elemental advantage/disadvantage. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. 5 Damage. Guild War Defense. (Reusable in 5 turns) + Lv. Honkai: Star Rail Asta Build Guide. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. [Automatic Effect]. Arena Offense. Rate Crit. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . And your crit damage also gets higher with your base atk. Damage skillups are additive, so in case your skill says. Crit. I'll quote what they said. Crit. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. Attacks all enemies 2 to 3 times. • • Edited. Leader Skill. Bale bs5: 75k ehp. Lv. Increases the Attack Power of ally monsters in the Dungeons by 33%. Performs a ruthless charge, attacking all enemies 3 times. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Increases the Critical Rate of ally monsters with Fire attribute by 23%. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed. 2 Cooltime Turn -1. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. [Automatic Effect] Stats. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. Attacks the enemy and steals one beneficial effect with a 50% chance. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). Attack! Heal! (9. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. Despair. Conclusion. Attacks the enemy quickly and strongly. + Lv. Kro (Dark Inugami) is a good attack monster in Summoners War. We have the upgrade of Abyss dungeons for GB and DB. Instantly gains another turn if you get + Lv. Back at the series again!500 CD DARK PHANTOM THIEF!Reddit Post:. 2 you don't have high and low damage received. Crit. The things you need to know when you calculate the damage for Lushen or any other ATK based damage dealer summoners war are: - Critrate is 100%. + Lv. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. ToA. 2 Attack Bar Recovery +5% + Lv. The attribute system is actually the basis of the Summoners War combat mechanics. 4 Damage +10% + Lv. But if want à picture. evantide2 • 8 yr. 5* {Target) Increases your Critical Rate for 3 turns and attacks all enemies. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. 3 Recovery +5%. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. 3 Cooltime Turn -1. Despite of beiing an attack type monster, he is mostly used for his third skill: his critical hits fill up the attack bar of all allies by 20%. 2 Damage +10%. 1. Rate Crit. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. 4 Damage +5% + Lv. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. 2 Damage +5% + Lv. Except his 2nd skill does 15% of his max HP as damage. His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. in my test it was split by 2. (Reusable in 4 turns). 2 Damage +10% + Lv. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. Lighting Emperors introduce a new mechanic with their passive ability that they all share: Knowledge. 3 Damage +10% + Lv. 5 Cooltime Turn -1 Defense is better. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power.